Numéville
Introduction
I was in charge of the UX design and UI mockups for the website, working directly with the Numéville team to stay as close as possible to their expectations.
My role: UX/UI design in Figma, based on the game's existing visual identity.

Challenge & Business Context
Game pre-orders were being handled through HelloAsso, a temporary and limited solution.
The challenge was to design a dedicated site that could centralize online sales while showcasing the game's world, and that was built to grow over time, in particular to accommodate future expansions.
Deliverables
- UI mockups
- Wireframe (UX)
Approach
To keep the site accessible without overcomplicating it, the pages were limited to the essentials: a homepage that sets the scene and presents the rules (as a video and a downloadable PDF), a dedicated workshop mode page for teachers and facilitators who want to use the game in the classroom, and a page to buy the game.
The main design decision was toimmerse visitors in the Numéville world from the moment they land on the site, by carrying the board game's visual codes over into the interface.




Results
The mockups gave the development team a solid starting point, with an interface already designed to grow: adding new expansions to the catalog won't require major redesigns.
The website is live and the game is on sale there. The Numéville team now has a showcase that does justice to their project, consistent with the game's world and suited to their different audiences.